Commander Damage Tracker

Track Commander damage without losing the table state.

Commander Control keeps per-opponent Commander damage visible next to life totals and player status, so lethal commander damage does not get buried under dice, paper notes, or memory checks.

Commander Control shared game display
Life totals and card art, together.
Per-opponent damage
Each player card tracks Commander damage taken from every other player in the pod.
Lethal thresholds
The TV display highlights danger as Commander damage rises toward the 21-damage elimination point.
Works with the full game
Commander damage sits alongside life totals, poison, counters, active turn, winner state, and saved game sync.

Good for

Pods with voltron decks and commander combat kills
Partner-heavy games where damage sources matter
TV table displays where every opponent can read lethal threats
Commander events where clean damage tracking prevents disputes